Solo indie dev chasing 'the fun'. Documenting the journey - the builds, the bugs, and everything in between
Jun 1, 2026
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6 min read
Spells, glyphs, and a visual layer that finally brings the game to another level
May 5, 2026
7 min read
Why thirty days of daily devlogs felt like an answer and a question at once
Apr 1, 2026
13 min read
What happens when real people see your prototype
Monthly Update
Mar 1, 2026
10 min read
Building an endless dungeon crawler in three weeks
Feb 1, 2026
A stumble here or there
Jan 2, 2026
5 min read
Sep 1, 2024
9 min read
The Next Big Step
Aug 1, 2024
Big Challenges
Jul 1, 2024
20 min read
Changing Things Up
Apr 10, 2024
15 min read
Trial & Error
Feb 17, 2024
A Fresh New Start